![]() To assign a player's character's skill points use the 'Character' screen. When a character levels up they are granted a skill point (characters are ready to level up when they have a '+' next to their name). So if you have a rank of 8 in Tactics, then the effective level of the skill for the party is 8 + 3 = 11. The party skill bonus is applied even if you are the person with the highest rank in the skill. In other words, a party skill’s effective level is a combination of the skill level of the person who has the best rank in it, as well as a bonus based on your own rank in that skill. ![]() The skill will become more effective if the leader (you) also knows something about it. Therefore multiple companions with 'Trainer' can be used to give a greater advantage to the party. However, in the case of 'Trainer', the whole party benefits from bonus experience. ![]() In general this ability only benefits the individual. Personal skill A personal skill grants an ability to an individual party-leader or companion. However, only the party-leader's level in the skill is used. ![]() Leader skill Like a party skill, a leader skill grants an ability to a party. If the player has a party skill trained to level 2 or higher, a bonus may be awarded (see below). The level of a party skill is chosen from the party member who has the highest level in that skill. Party skill A party skill grants an ability to the party as a whole. The type of a skill determines how it affects the party. ![]()
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